A Start of An Experimental Journey!


Hi random stranger! Yes, I'm talking to you!
Have you ever enjoy exploring a game's mechanic? Doing something new, something you rarely (or never) do before? Then try our game, Prismatic Alchemy! (clap clap clap)

This is our first long term project (and also our first devlog), and we would like to invite you in our journey. We are aware the game is barely worth your time in the current state, but no worries, we will keep improving it. We will keep updating and adding new feature every week and publish the new update and devlog every Tuesday at 2PM UTC.

Now go! Try our game!
Did you find a bug? Have suggestions, thought, feedback, anything? If yes, do join our Discord Community Server and tell us! If not, join anyway! You can talk to us and other player, directly supporting our journey by your presence!

If you enjoy the game, and only if you want to, you can show more support by liking this devlog and rating, commenting, and/or sharing the game – your encouragement fuels our passion!

Thank you for being part of this journey. Let's make Prismatic Alchemy an unforgettable experience together!

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Personal Notes:
I am fully aware that the art is sucks, so do tell your opinion on that so i can keep improving it
-Axel, the artist

WARNING: Nerd talk ahead. Skip if you hate it.
Hi. What do you think of combining color? Currently the mechanic tries its best to mimic real life color using the Kubelka-Munk implementation, pigments and all that, with the amazing help of the Mixbox add on, very amazing add on.
But I'm also aware of the existence of other color presentation such as RGB (addition), CMYK (subtraction), CIELAB, CIEXYZ, haven't researched most of those but I'd like to experiment.
Hope you like where this is going!
- Chris, the designer & programmer

Files

PrismaticAlchemyWebGL.zip Play in browser
Mar 31, 2024
PrismaticAlchemyWindows.zip 25 MB
Mar 31, 2024
PrismaticAlchemyMacOS.zip 48 MB
Mar 31, 2024

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